Tony White / Focal Press /2009年5月26日
"How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation"是一本由Tony White撰写的动画制作指南。这本书将带领读者深入了解传统动画制作的核心原则,让读者仿佛成为Tony White的私人动画学生。通过丰富的经验和教学,Tony White向读者传授了制作动画所需的关键技能和知识。无论你是初学者还是有一定基础的动画爱好者,这本书都将为你提供宝贵的指导和启发。学习本书的内容,你将能够掌握动画制作的精髓,从而创作出令人惊叹的动画作品。这本书是动画制作领域的瑰宝,对于追求动画制作艺术的人来说,绝对是一本不可或缺的参考书籍。
How to Make Animated Films by Tony White: A Complete Masterclass on the Traditional Principles ofAnimation
Chapter Summaries
Chapter 1: Introduction to Animation
- Overview of Animation History: Brief look at the evolution of animation from early silents to digital age.
- Defining Animation: Discusses the various forms and styles of animation, including cel, stop-motion, and computer-generated imagery CGI.
- The Purpose of Animation: Exploration of the medium's capacity for storytelling, entertainment, education, and more.
Chapter 2: The Twelve Basic Principles of Animation
- Squash and Stretch: Demonstrates how to convey weight and flexibility in character movement.
- Anticipation: Explains the importance of setting up actions with previews or "anticipation" to make them more believable.
- Staging: Focuses on composition and framing to effectively communicate a scene's action and emotion.
- Straight Ahead Action and Pose-to-Pose: Describes two contrasting approaches to creating action in an animation.
- Follow Through and Overlapping Action: Details how to create more realistic motion by having parts of a character continue to move after the main action has stopped.
- Slow In and Slow Out: Discusses the use of timing to give actions a more natural flow.
- Arcs: Emphasizes that most animate motions follow an arc-like path for greater realism.
- Secondary Action: Describes the addition of smaller actions that support and enhance the main action.
- Timing: Explores the relationship between frames and the passing of time in animation.
- Exaggeration: Shows how distorting reality can enhance the visual impact and expressiveness of characters.
- Solid Drawing: Stresses the importance of understanding three-dimensional forms and the principles of perspective.
- Appeal: Discusses how to design characters and scenes that are visually appealing and engaging.
Chapter 3: Pre-Production: Scriptwriting and Storyboarding
- Writing for Animation: Guidelines for creating scripts that work well within the animated format.
- Storyboarding: The process of visualizing the story through a series of panels or sketches.
- Character Design: Creation of memorable and expressive characters that fit the story.
- Location Scouting and Set Design: Ideas for choosing or creating locations that complement the narrative.
Chapter 4: Production: The Art of Animation
- Sketching and Roughs: Initial phases of bringing the storyboard to life through sketches.
- Clean-Up and Inking: Refining the artwork and preparing it for coloring.
- Coloring: The use of hues and shading to add depth and emotion to the animation.
- Background Painting: Techniques for creating backgrounds that add atmosphere to the story.
Chapter 5: Post-Production: Editing and Sound Design
- Film Editing: The process of cutting and assembling the animation to form a coherent story.
- Sound Effects and Music: The role of audio in bringing an animated film to life.
- Voice Acting: Tips for casting and directing voice actors to match characters with their dialogue.
Chapter 6: Marketing and Distribution
- Target Audience: Identifying who will enjoy your animation and where to find them.
- Promotional Materials: Creating trailers, posters, and other materials to attract attention.
- Distributing Your Film: Options including festivals, streaming platforms, and self-distribution.
Detailed Breakdown
Chapter 1: Introduction to Animation
Key Points
- Animation as Art: Tony White emphasizes the creative and artistic nature of animation.
- Historical Context: Briefly looks back at key milestones in animation history to understand its progression.
- Style Variations: Discusses different animation techniques, genres, and styles.
Chapter 2: The Twelve Basic Principles of Animation
Key Points
- Squash and Stretch: This principle helps convey weight, while also adding elasticity to characters' movements.
- Anticipation: Actions feel more natural when there is a buildup beforehand.
- Timing and Rhythm: How long actions take and how they are spaced out affect the pacing of the animation.
- Design and Appeal: Creating characters and settings that the audience wants to see more of.
Chapter 3: Pre-Production
Key Points
- Scriptwriting: Adapting ideas into a screenplay format that works for animation.
- Storyboarding: Planning the visuals to tell the story.
- Character and Set: Designing elements that enhance both the narrative and the visual aesthetic.
Chapter 4: Production
Key Points
- Rough Work: Starting with sketches to capture the essence of each scene.
- Refinement: Gradually enhancing the drawings until they are ready for the next stages of production.
- Audio Synchronization: Ensuring that lip movements match spoken dialogue.
Chapter 5: Post-Production
Key Points
- Final Cuts: Making decisions about which takes and shots to include in the final film.
- Soundscape: Crafting a sound environment that complements and enhances the visuals.
- Voice Recordings: Guiding voice actors to portray characters believably.
Chapter 6: Marketing and Distribution
Key Points
- Audience Engagement: Tailoring the marketing campaign to resonate with the intended audience.
- Promotional Tactics: Creating compelling content that piques curiosity and enthusiasm.
- Distribution Channels: Exploring various pathways to reach viewers around the world.
标题:Tony White——动画界的传奇导师与他的动画制作宝典 在动画电影领域,Tony White无疑是一位杰出的导师和实践者。
< 他的著作《How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation》为无数动画爱好者和专业人士提供了宝贵的指导。今天,我们就来一起了解这位动画大师的生平和成就。
个人基本信息: Tony White,英国著名动画导演、动画教育家,生于1935年。
< 他的一生都致力于动画制作和教育事业,为动画行业培养了大量优秀人才。教育与职业背景: Tony White毕业于英国皇家艺术学院,学习绘画和设计。
< 在完成学业后,他加入了著名的哈勒姆动画工作室,开始了动画制作生涯。他曾与多位著名动画师合作,参与制作了许多经典动画作品。
写作生涯: Tony White不仅在动画制作领域取得了辉煌成就,还在动画教育和写作方面有着丰富的经验。
< 他的著作《How to Make Animated Films》被誉为动画制作领域的圣经,深受读者喜爱。此外,他还撰写了多部关于动画技巧和理论的书籍,为动画行业的发展做出了巨大贡献。
作品风格和主题: Tony White的动画作品以其精湛的技艺和独特的艺术风格而著称。
< 他的作品主题丰富多样,既有幽默诙谐的短片,也有寓意深刻的长篇动画。他的动画作品往往具有强烈的视觉冲击力和深刻的内涵,令人回味无穷。
个人生活: 虽然Tony White在动画界享有盛誉,但他的个人生活却非常低调。
< 他热爱家庭,与妻子和孩子共度美好时光。此外,他还热衷于旅行和摄影,这些爱好也为他的作品带来了丰富的灵感。
社会影响: Tony White的动画作品和教育理念对社会产生了深远的影响。
< 许多著名动画师都曾表示受到他的作品和教学的启发。权威媒体如《纽约时报》评价他的著作为“动画制作领域的经典之作”,而英国电影学院则授予他终身成就奖,以表彰他在动画领域的杰出贡献。
最新动态: 虽然Tony White已离世多年,但他的动画制作理念和作品依然影响着新一代动画师。
< 如今,他的著作《How to Make Animated Films》已成为动画专业学生的必读教材,继续传承着他的动画精神。总结: Tony White是一位在动画制作和教育领域具有重要影响力的大师。
< 他的著作《How to Make Animated Films》为动画爱好者和专业人士提供了宝贵的指导,将继续激励着未来的动画创作者。作者: [意] 翁贝托·埃科
《玫瑰的名字》是由意大利文学大师翁贝托·埃科所著的密码型推理小说经典之作。本书作为埃科的代表作,被誉为密码型推理小说的始祖,深受全球读者喜爱。在日本“这本推理小说了不起”20年总评榜中更是荣登第一名,足以证明其在推理小说领域的卓越地位。此外,本书的影响力还扩展到了影视领域,曾被改编为同名电影和电视剧,成为《轮到你了》、《唐人街探案》等剧集的助攻。本书故事情节扣人心弦,充满神秘色彩。读者将跟随主人公一同解开一个个令人费解的密码,探寻隐藏在背后的真相。翁贝托·埃科巧妙地将文学、历史、哲学等多元素融入其中,使得本书不仅是一部推理小说,更是一部充满智慧与启迪的文学佳作。
作者: 黄奇帆
《黄奇帆的复旦经济课》一书是黄奇帆教授在复旦大学关于中国经济的讲座精华汇编。全书共分为多个主题,包括宏观调控、基础货币、资本市场、房地产发展以及对外开放等十二个重要领域。黄教授以其深厚的经济学功底和独到的见解,深入浅出地剖析了中国经济的现状、问题及未来趋势。本书不仅适合经济学专业的学生和研究者阅读,也适合广大对中国经济感兴趣的读者。通过阅读本书,读者可以更加全面、深入地了解中国经济的运行规律和发展方向,对于把握当下经济形势和未来趋势具有重要的参考价值。黄奇帆教授的独到见解和精辟分析,使得本书成为一本不可多得的经济学佳作。
作者: 人民邮电出版社
《吉他和弦完全攻略:吉他高手进阶之路》是一本由人民邮电出版社出版的吉他教程,主要介绍了吉他和弦的各种弹奏方法。本书通过四个章节的详细讲解,帮助读者更加灵活地运用吉他和弦,打破了吉他和弦使用的限制。第一章节讲解了常用的三和弦,为后续的进阶学习打下了坚实的基础。本书适合吉他爱好者、初学者以及想要提高吉他弹奏水平的读者阅读。通过学习本书,读者可以掌握更多的吉他和弦技巧,丰富自己的弹奏风格,更好地享受吉他音乐的魅力。无论是作为入门教程还是进阶指南,本书都是吉他学习者的不可或缺的参考书籍。
作者: [美]詹姆斯·卡斯
《有限与无限的游戏》是一本由美国哲学家詹姆斯·卡斯所著的书籍,探讨了世界上存在的两种不同类型的游戏。有限游戏以获胜为目的,参与者在游戏内遵循一定规则,争取获得胜利。相对而言,无限游戏则更注重游戏的延续性和发展性,旨在让游戏永远进行下去。卡斯通过深入剖析这两种游戏,揭示了它们在社会、文化、政治等领域的广泛应用。有限游戏往往带来短暂的胜利和满足感,但无限游戏则能够激发人们的创造力和探索精神,推动社会的进步和发展。这本书不仅对于理解竞技世界有着重要意义,同时也为我们提供了一种全新的思考方式,帮助我们更好地理解世界和自己。通过阅读这本书,读者可以深入思考自己所处的游戏类型,并探索如何更好地参与和创造无限游戏,实现自我超越和社会进步。