[Japan]Fami general editor / Zhejiang People's Fine Arts Publishing House /April 1, 2018
The Official Art of Dark Souls III is a beautiful book that fully showcases the charm of game art. Compiled by Japan's Famitsu, this book includes many original art paintings related to the game, including detailed designs of characters, scenes, and weapons, many of which are precious materials that have never been made public. In addition, this book also includes the complete content of the DLC "Ashes of Ariandel" and "Ringed City", providing players and game enthusiasts with an opportunity to more deeply understand and appreciate the art of the game. By reading this book, readers can not only appreciate the unique artistic style of the Dark Souls series, but also gain an in-depth understanding of the design concepts and creative process behind the game. For players who like the Dark Souls series of games, this book is undoubtedly a rare collection, and it is also an excellent reference for learning and drawing on game art design.
Summary of the Official Art Setting Collection Book of "Dark Soul III"Chapter 1: Game Overview1.1 Game Background- Key Point 1: "Dark Soul III" is the sequel to the "Dark Soul" series, inheriting the high difficulty and profound world view of the previous game. - Key Point 2: The game is set in the Kingdom of Lothric, an ancient and mysterious place full of various dangers and mysteries. 1.2 Character Introduction- Key Point 1: The protagonist is the Undead, a cursed race, seeking to lift their own undead curse. - Key Point 2: There are multiple NPC characters in the game, each with their own unique background and story. Chapter 2: Art Design2.1 Character Design- Key Point 1: The character design emphasizes the display of details and historical background, such as clothing, accessories and weapons. - Key Point 2: Each character&39;s weapons and equipment have their own unique design concept, reflecting their personality and history. 2.2 Environment Design - Key Point 1: The environment design of the Kingdom of Lothric is full of medieval Gothic style, integrating a lot of fantasy elements. - Key Point 2: The game scenes include ancient castles, abandoned cities and various sinister underground mazes. 2.3 Enemy Design - Key Point 1: The enemy design focuses on diversity and challenge, and each enemy has its own unique attack mode and weakness. - Key Point 2: The appearance design of the enemy is closely related to its role and characteristics in the story. Chapter 3: Sound Effects and Music3.1 Sound Effect Design - Key Point 1: The sound effect design highly restores the various actions and environmental effects in the game, enhancing the sense of immersion. - Key Point 2: Different weapons and enemies have their own unique sound effects to help players identify and deal with them. 3.2 Music Creation - Key Point 1: The original soundtrack was created by a well-known composer, and the music style is deep and exciting, which perfectly matches the atmosphere of the game. - Key Point 2: Different scenes in the game have different background music, which is closely connected to the player&39;s emotional experience. Chapter 4: Developer Interviews4.1 Creative Inspiration- Key Point 1: The development team shared their inspirations and challenges in creating Dark Souls III. - Key Point 2: The creative inspiration for the game comes from a variety of cultural, historical and mythological elements. 4.2 Production Process- Key Point 1: A detailed introduction to the game&39;s production process, from concept design to specific implementation details. - Key Point 2: The use of new technologies and tools in the game is discussed, and how they enhance the gaming experience.
Official Art Setting Collection of Dark Soul III - Appreciation of Selected Sentences 1. No. 1 "In the deep city of Lothric, every stone tells a silent history, and every sword strike resonates the echo of the ages." Appreciation: This sentence describes the city of Lothric in Dark Soul III with profound language, closely combining the environment in the game with the heavy sense of history, making readers feel as if they can feel the silent and shocking atmosphere of the city. 2. No. 2 "The flame will go out, and the king will not be seen. Ashes without fire, where will you go?" Appreciation: This is a philosophical question about the core issue of the game plot. The language is concise but full of tension, guiding players (and readers) to think about the ultimate fate of the game world and the choices of the characters. 3. No. 3 "Under the armor is not only the flesh, but also the unyielding will and the oath of glory." Appreciation: This sentence shows the characters' tenacious spirit through the symbolic description of the game characters' armor. The language is concise and powerful. 4. No. 4 "In the world of Dark Souls, death is just the beginning, and every rebirth is a challenge to fate." Appreciation: This accurately summarizes the core mechanism of the "Dark Souls" series of games - death and rebirth, and at the same time gives this process a profound philosophical meaning. 5. No. 5 "The moonlight of Lothric is cold and mysterious. It illuminates the path of the warriors and also reflects the fear in their hearts." Appreciation: This beautiful language describes the unique moonlight of Lothric and the complex emotional impact it brings to the warriors, with a unique perspective. 6. No. 6 "In the symphony of swords and magic, each soul is looking for its own melody." Appreciation: This sentence uses music as a metaphor to vividly describe the unique combat styles and story clues of each character in the game. 7. No. 7 "In the ashes, new sparks are brewing. This is not the end, but another beginning." Appreciation: This philosophical sentence not only conforms to the end-of-the-world setting of the game, but also gives people hope and rebirth. 8. No. 8 "The figures of giants loom in the mist of history, and their legends become the guiding lights for those who come after them." Appreciation: The description of the legends of giants adds a mysterious and epic atmosphere to the game world. 9. No. 9 "Every exploration is a reverence for the unknown; every battle is a desire for survival." Appreciation: It accurately expresses the player's adventurous psychology and combat motivation in the game, and the language is plain but profound. 10. No. 10 "In the world of Dark Souls, there is no absolute good or evil, only different choices and consequences." Appreciation: This sentence deeply reveals the complexity and diversity of the game's moral values, and guides readers to think about the deeper connotations of the game. Due to space limitations, only 10 selected sentences are shown above. These sentences or paragraphs all reflect the profound meaning, unique perspective, beautiful language, wisdom or creativity of the official art setting collection of "Dark Soul III". I hope it can meet your needs. If you need more content, please continue to ask questions.
The official art set of Dark Souls III was compiled by the editorial department of the famous Japanese game magazine Famitsu.< Famitsu is a monthly magazine in Japan that specializes in introducing video games.
It is published by Enterbrain and has been one of the authoritative media in the Japanese and even global game industry since its founding in 1986.<
The editorial department is composed of a group of professionals who love games.< Their understanding and analysis of games are deeply recognized by readers and the industry.
In general, the Famitsu editorial department, with its professionalism and deep understanding of game art, provides readers with a high-quality official art setting collection of Dark Souls III.< This book is not only a valuable resource for game enthusiasts, but also an important reference for understanding game design and art.
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